Digital Library Platforms’ Democracy Building Between Instrumental Education and Web 2.0 Sharing: A Swedish Case Study
Arwid Lund* and Pamela Schultz Nybacka**
*Södertörn University, Stockholm, Sweden, arwid.lund@sh.se (corresponding)
**Södertörn University, Stockholm, Sweden, pamela.schultz.nybacka@sh.se
Abstract: Digital platforms are a primary means of communication in
society. Public libraries play an empowering role in these processes,
strengthening citizens’ digital competences. This raises questions about
what democratic processes the digital technology is made to enable. The study investigates how a Swedish
Digital Library (DL) is envisioned and organised within a national
digitalisation strategy.
Qualitative methods are used, and a theoretical democracy framework is
developed and used together with the concepts of education and Bildung in the analysis. Four empirical
themes are identified. The analysis centres on tensions related to
horizontality and hierarchy, and Bildung
and sociality. The DL vision is dominated by a hierarchical and instrumental educational vision that connects to
representative democracy. A subordinated social and pedagogical vision
of inner motivational drives and partial forms of sharing, connected
to deliberative and semi-participatory
democracy forms, exists, mostly in the form of some cherry-picked Web
2.0 discourses.
Keywords: digital libraries, regional libraries, digital platforms, Web 2.0, gamification, peer production, collaborative production, digital sharing, Bildung, direct democracy, participatory democracy, deliberative democracy, representative democracy
Acknowledgement:
The research for this study has been financed by
the Swedish National Library as part of the research project Digital
First with the User in Focus.
Fifty years after the birth of the Internet in the 1960s (Abbate 1999; Castells 2001), digitalisation is no longer considered an add-on or complement to societal institutions and public organisations. Digital tools, products and services are now expected to be a primary means of interaction and communication between citizens and the public sector. This development highlights the need for citizens to develop their digital competences and Media Information Literacy (MIL), a process in which public libraries may play an important part. It also raises questions about what kind of democratic processes digital technology enables and is made to enable. These questions are at the very core of the democracy-developing mission of libraries (Sundin and Rivano Eckerdal 2014; Rivano Eckerdal 2014).
The Swedish Library Law’s portal paragraph requires that all aspects of library work converge in democracy development, but it is not clear what kind of democracy should be developed, except for a general aim of knowledge intermediation and free opinion formation for all (Bibliotekslag 2013, 801). Should this be achieved through top-down educational initiatives directed towards individuals? Or through bottom-up Bildung based on a user’s own initiatives and practical participation, as individuals or groups, or even as communities? Different democratic forms answer these questions differently.
The study addresses the making of a Swedish national project for
digitalisation centred around public libraries and librarian-led
support for digital competence among Swedish citizens. A centrepiece
of the project is the development of the digital platform Digiteket
at the nexus of state, regional and local levels of the library
sector. The central research question of this study concerns how this
national project was envisioned and organised pedagogically and
democratically by stakeholders at the various levels.
The article proceeds with a clarification of the case study’s complex
institutional context and a background section describing prior
research into digital libraries. This paves the way for the third
section on the article’s research problem, aims and questions. The
following section presents a theoretical understanding of the study’s
central concepts. This in turn is operationalised in a subsequent
method section, which also discusses the collection and treatment of
the empirical material. The
sixth and main section presents the empirical findings from a close
reading of the empirical material. Finally, the thematised
empirical findings are analysed within the study’s theoretical
framework in a subsequent section and discussed in a concluding
section that answers the research questions.
The National Library of Sweden’s
organisation and administration is under the purview of the Ministry
of Education and Research, while areas of readership and language
development within libraries fall under the Ministry of Culture. On
the one hand, regional libraries have a mission to support cultural
and economic development, while there is no regional level of
organisation for education and research. On the other hand, local
public libraries and their librarians have an overarching mission to
support democracy development.
The Swedish public library system was established in 1912 against the
backdrop of industrialisation and the formation of capitalism. The
founder, Valfrid Palmgren,
nurtured ideas of, on the one hand, the role of libraries in the
formation of democracy and Bildung for
citizens, and on the other, the nation’s need for well-educated human
capital due to the increased competition within the world market.
During this historic time, both of these concepts were accompanied by
a desire to subordinate the working classes through a societal change
firmly in the grip of the propertied class (Frenander 2012, 28). These two missions are recurring
themes in the present-day digitalisation discourse, although the class
dimension is less articulated.
In a global comparison, Sweden is one of the most digitalised countries in
the world (Andersson
et al. 2020; European
Commission 2020),
making Sweden an interesting case for research into the institutional
settings of national digitalisation projects.
The
Swedish government decided in 2015 that the public sector should be
involved in and subjected to a large-scale digitalisation project,
offering contact with citizens and companies primarily by means of
digital services. This project was called “Digital First” (hereafter
DF). The expressed aim was for Sweden to be the foremost country in
the world in this area.
In
2017, the government assigned the National Library responsibility for
a project targeted specifically at citizens in 2018–2020.
The library project was named “Digital First with the User in Focus”
(hereafter DFUF) (Uppdrag till Kungl Biblioteket
om Digitalt Kompetenslyft 2017).
The European Union’s DigComp 2.0 framework for
digital competence was applied in the project.
In
2017, the government stated that the project would be the coordinated
education (of digital competence) for public librarians in the
country. DFUF was to aim to increase the digital competence of library
staff, using regional organisations within the national library system
as nodes for digital competence and development. The regional nodes
would then mobilise the municipal libraries as hubs for the
development of the public’s competences (Uppdrag till Kungl Biblioteket
om Digitalt Kompetenslyft 2017).
The
DFUF project entailed three parallel tracks, involving the
coordinators of the regional library organisations: 1) the
Leadership track, for developing the role of regional librarians
as leaders of the digitalisation processes; 2) the Legal track,
which responded directly to the needs for greater competence in the
area of digital law and security, and 3) the Sceptics’ track,
which supported critical discussions and reflections about both
philosophical and practical experiences regarding aspects of
digitalisation and digital competences within public libraries.
Furthermore, the DFUF project also involved evaluative research in
collaboration with academic institutions around the country: this
includes the present study. The learning experiences within the DFUF
tracks and research projects have subsequently been formed into
learning materials for librarians.
One central part of the DFUF project was the establishment of a specific
digital library platform and MIL project aimed at librarians in the
Swedish public library sector. The platform was planned and set up
between 2018 and 2020 and named Digiteket.
It was developed in cooperation with Malmö Public Library (MPL) in the
most populated city municipality in Sweden’s southern region. MPL had
experience from a previous digital project for sharing pedagogical
resources among teachers. The EU’s framework DigComp
2.0 (FPFIS 2016), with its focus on improving citizens’ digital competences, was implemented
in the development of Digiteket.
Following
the spread of the coronavirus pandemic in March 2020, many societal
functions, stakeholders and users (both citizens and companies)
shifted to digital tools and services in line with the public
recommendations. The DFUF project and Digiteket
was thus set in a critical context.
To sum up the general organisational structure
at this time:
Table 1: Overview of the case study’s context.
Having positioned the study in its historical and institutional setting, we now move to a section dedicated to research into digital libraries from the 1990s to today. This paves the way for the introduction of the article’s research problem, aims and questions.
The phenomenon of digital libraries
(DL) can be understood as a field of research and professional
practice, and as specific systems and services that are openly
accessible on several levels (Calhoun 2014). Different scholarly perspectives have shaped the DL field since the
1990s (Borgman 2000, 35; 38).
During the 1990s the computer sciences focused on DL as a
technological system providing universal access, rather than on
“institutions or objects of social influence” that permeated the
library professionals’ focus on the library users’ needs (Jones 2017, 244). Early on, the ‘digital library’ concept was criticised for obscuring
the relation between digital collections and the library as an
institution (Lynch 1993).
Around the new millennium, the US professional Digital Library
Federation (DLF) put forward one of the first definitions of DL from a
librarian’s perspective (Waters 1998). Further definitions delineate
various types of DL. One kind of DL is the central archives that
provide storage and deliver services from one single point, a second
DL form distributes its content and services over multiple network
locations that are federated, and a third type of DL aggregates the
content of many other DLs (Calhoun 2014, 24). These different systems have
varying relations to the library as institution. The relation between
technological systems of potential global outreach and regional needs
and design for different target groups include a broad array of
tensions.
Calhoun
contends that the digital transformation of libraries has generated a
shift away from a focus on (digital) collections and towards their
social role of building communities as facilitators of conversations –
a paradigmatic change (2014, 140). The ‘Web 2.0’ or social web discussion has slowly made inroads in a
digital library context traditionally characterised by higher
technical and organisational thresholds. Web 2.0 advocates propose the
development of community-centric platforms rather than
collection-centric ones (Calhoun 2014); that is, they advocate platforms that invite
and evoke user interactions for commercial reasons (Lund
and
Zukerfeld 2020).
Calhoun breaks down the social roles of DLs in relation to community
benefits in a way that indicates a tension between the social and the
individual. DLs support self-education and self-improvement,
increasing the individual’s knowledge about social, political and
community issues. The individual is in focus even when the social is
addressed. DLs also have a focus on the formal education of users (Calhoun 2014, 146-147), rather than on Bildung.
There is a tension in the DL field’s
discourses between a generic and cognitive view of the user and a view
of the user as socially conditioned. Computer scientists initially
worked within a system paradigm with visions of a singular universal
DL with a focus on access (Bearman 2007), whereas professional librarians adapted (and developed) technology in
line with institutional and target group needs (Jones 2017). The latter perspective is taken up
within a processual micro-sociological perspective. Here, the DL is
understood as a part of interactions between networks of technology,
information and documents, and people and their practices, often
within communities of practices. This perspective claims to connect
DLs to the world of work, production of knowledge, other institutions
and society (Bishop et al. 2003, 1; 9;
Lave and Wenger 1991).
DLs are often developed for specific user groups composed of adults with
professional information needs and access to high-speed networks (Bearman
2007). However, access
to DLs is not only a technological issue but also a cognitive and
social issue (Bishop et al. 2003), and user groups differ in their activities. Contemporary digital
platform users often take the role of producers. New concepts such as
prosumers, produsers, contribusers,
and peer producers (Benkler 2006; Lund
2015b; 2017; Lund
and Zukerfeld 2020)
reflect this development.
This section, building on the cited earlier research and contextual environment, presents the article’s research problem, aims and questions.
Public projects at all levels of society (international, national, regional and local) are tied to different institutional and political conditions and missions, ranging from education, research, economic growth and innovation to issues of culture and democracy. Public administration in Sweden contains an inherent tension between state-level government and the relative autonomy of regions and municipalities (Bengtsson and Melke 2019, 129; 132). This complicated institutional setup makes for a variety of focuses and creates a field of tensions that have not been widely researched in a Swedish library context.
With DFUF, the library sector is expected to operate at the nexus of
society while remaining at the forefront of digital development. This
applies specifically to the role of Digiteket,
a national DL involving the regional library organisation tasked with
the professional development and training of local public librarians.
As a pedagogical tool for digital competences, Digiteket
functions as a focal point for how the library sector envisions its
mission regarding democracy and global competitiveness in relation to
increasingly pervasive digital ICTs. This study scrutinises Digiteket’s
approach with regard to democracy .
Previous research has observed a high level of trust in Digiteket
among regional library professionals, giving rise to the reflection
that Digiteket may just be providing the
“coordinating education for the country’s public librarians”, that was
hoped for from the entire DFUF project (Lindberg et al. 2020).
This study will instead focus on the pedagogical views, sociality and
democratic visions expressed on and about the platform within DFUF.
The research aims to explore and
scrutinise the role of the DL platform and MIL project Digiteket,
and its construct, organisation and processes, within the context of a
national strategy for digitalisation and the DFUF project. The objective of the study is to shed light on which democratic visions in
particular inform the development of a nationally, regionally and
locally managed library platform aimed at fostering digital
competences on a local public library level.
This research question can
be broken down into two more specific questions:
1. What kinds of social interactions and pedagogical strategies do Digiteket’s project developers favour among users and produsers?[1]
2. What democratic visions do Digiteket’s project developers favour in the development of digital competences on the digital platform?
The previous section introduced themes such as democracy and pedagogy. These themes are theory-laden. This section presents a theoretical understanding of central concepts relating to these themes: concepts that are used in the study’s analysis section. Various democracy forms and theories are first presented and compared. The complex democracy concept is further operationalised in Table 2 in the subsequent method section. The concepts of Bildung, education and gamification are thereafter defined.
Democracy is a central concept
within the political sciences. This study’s theoretical understanding
of the concept is not comprehensive, and only strives to present a
general framework of democratic visions that span the spectrum between
two principal democratic positions in Western society: liberal representative
democracy and Athenian direct
democracy (Grugel and Bishop 2013,
22-23). Intermediary positions in the spectrum include participatory and deliberative
democracy (Dryzek 2000; Gutmann
and
Thompson 2004; Pateman 1970; 2012).
Direct democracy draws on the notion of a popular government, originally
within a Greek or renaissance republican city-state. The concept has
since been used in relation to notions of economic democracy. Rousseau
even argued for an unmediated popular government where citizens
themselves decide laws and policies. The tradition is in general
concerned with “ensuring democratic rights for the community
as a whole” (Grugel and Bishop 2013, 22). David Held first points out
political equality, direct participation and the sovereign power of
the citizens’ assembly in relation to Athens’ classical democracy, but
later connects direct democracy to socialism and communism, and the
self-regulated end of politics (2006).
Representative democracy, by contrast, draws on the notion of individual
rights, including voting rights, but with no obligations to
participate in politics (Grugel and Bishop 2013,
23; Hansson 1992, 9). Advocates of a ‘realistic’ democratic position stress that not all
citizens have an active interest in politics (Pateman 2012, 7).
The people’s sovereignty is vested in representatives who exercise
state functions, and the state and civil society are separated from
each other. Representatives come from competing factions and are
elected in regular elections (Held 2006).
During and after the 1960s revival of critical theory, theoretical
attempts were made to “go beyond liberalism or representative
democracy through participation or communitarianism” (Grugel and Bishop 2013,
36).
Advocates of participatory democracy in the 1960s had an “active
citizenry at its center” (Pateman
2012, 7).
Participatory democracy contends that voting rights and alternation in
government is not sufficient for democracy to exist. The development
of democracy is achieved by “deepening reciprocal relations of trust
between individuals”, and this democracy extends to the workplace (Grugel and Bishop 2013,
36-37), as Carol Pateman showed in a
seminal work in 1970. Pateman connected participatory democracy to
guild socialism, but also to the example of workers’ self-management
in former Yugoslavia (1970).[2]
In revisiting the theme in 2012, Pateman notes that democratic theory
has had a revival and that the term ‘democracy’ today is qualified by
a series of adjectives, of which deliberative
democracy is the most popular. The core of this position is that
“individuals should always be prepared to defend their moral and
political arguments and claims with reason, and be prepared to
deliberate with others about the reason they provide” (Pateman 2012). Deliberation is a distinctive social process in which the deliberators
are “amenable to changing their judgements, preferences, and views
during the course or their interactions, which involve persuasion
rather than coercion, manipulation and deception” (Dryzek 2000, 1).
Value pluralism, together with democratic methods and infrastructures
like polls, fora (online or otherwise), citizen juries, and
e-government’s direct access to representatives are characteristic of
this form of democracy (Held 2006).
Deliberative democracy is the conceptual successor of participatory democracy. The former is a type of participation, but in a narrower sense than the original concept (Pateman 2012, 8). Deliberative democracy’s focus on ideas and rational discussion, in contrast to participatory democracy’s more sociological position, comes close to liberalism. Gutmann and Thompson define it as affirming “the need to justify decisions made by citizens and their representatives” (2004, 3). But here differences in relation to liberalism are also found. Dryzek contends that liberalism at its core is based on self-interested individuals rather than on the common good, and that individuals are “the best judges of what this self-interest entails” (2000, 9). Deliberative democracy, in contrast, emphasises the persuasion and changing of opinions through deliberation, and the critique of established power structures, whereas traditional liberal representative democracy “deals only in the reconciliation and aggregation of preferences defined prior to political interaction” (2000, 2; 10).
Bildung is a German word with two
etymological roots: bildunge
and bildunga
(Wiktionary
contributors 2019).
Olsson Dahlquist asserts that the word
contains two meanings: to build and form something in a free learning
process that cannot be imposed on the learner, and the result of that
process, understood in terms of societal or social aspirations. She
connects the first free process to a self-Bildung
ideal (självbildningsideal). The
effect or goal is not the important factor for this ideal. Instead,
the knowledge in itself has a value (Olsson Dahlquist
2019, 32-33).
Bohlin (2018) in turn makes a distinction
between two instrumental forms of education in relation to higher
university education: a narrower economic one and a broader social one
that incorporates Bildung. He contends
that today’s market ideal for higher education is to prepare students
for a profession by building their employability. At the same time, an
understanding of society as community that shares a common goal of
greater good lingers. Higher education in the latter tradition is not
only about preparing for employment in a profession but includes
developing Bildung in order to be a
citizen and solving problems for the benefit of society (Bohlin 2018,
9; 60).
The two concepts handle the tension between learning process and outcome
differently. Education always has an instrumental logic but can be
infused with Bildung in some instances.
The Bildung that is integrated in
education inherits some instrumental logic from education.
Zichermann and Cunningham (2011) describe gamification as a popular Web 2.0 technique. The concept has since gained traction in various scientific disciplines and among business professionals (Seaborn and Fels 2015). The concept has, for example, been tied to service marketing theory in pointing out its support of users’ “overall value creation” (Huotari and Hamari 2017, 25) by using non-monetary and intrinsic gratifications (Morschheuser et al. 2019). The concept’s manipulative use of intrinsic motivations in non-game contexts has been addressed from an ethical standpoint, but in an instrumental way: prescribing transparency in its implementation (Marczewski 2017). This unproblematised intermixing of external and intrinsic motivations has met with radical critique. Making a crucial distinction between playing and gaming, Lund contends that gaming (and gamification) introduce an instrumental and exploitive capitalist logic into playing that (by definition) is non-instrumental and joyful (Lund 2015a; 2015b; 2017).
The concept of sharification
used on Digiteket is modelled on the
gamification concept and relates to notions of a sharing economy that
is often portrayed in ideologically deceitful ways (Lund
and Zukerfeld 2020). Here, in
contrast, the concept is used in the management of a non-commercial
digital library.
The study is conducted as a qualitative case study. The case in focus is regarded as a specific example of a broader societal phenomenon open to observation, interpretive exploration and critical scrutiny. The first part of the section discusses the collection of the empirical material. The second part presents the preliminary treatment and thematic analysis of the material. And the third part presents an operationalisation of the concept of democracy presented in the prior theory section. Section 5.3 aims to provide an interpretative tool for a separate and deeper analysis of the empirical material.
The empirical materials used in this
case study are semi-structured interviews, continuous meetings with
the project lead, a digital project presentation, project policy
guides for content production, and the design and content of the
platform.
The interviews were conducted with project members in DFUF (names are
pseudonymised): the project lead Karin, the regional coordinator Anna,
and the editorial team, consisting of Lars, employed by the National
Library, and Erik and Anders, employed by Malmö Public Library. Lars
and Anna were interviewed on October 20, 2020 (interview 1), Erik and
Anders on November 13, 2020, (interview 2), and Karin and Anna on
November 30, 2020 (interview 3). All three interviews were conducted
on Zoom and transcribed mostly verbatim, with minor and less relevant
passages being transcribed more selectively. The continuous meetings
were held with the project lead during spring 2021 (Karin
and Anna, January 25, 2021; February 8, 2021; April 13, 2021). These meetings were used for
follow-up questions.
The policy guides for the creation of articles
and courses on Digiteket were handed over to the authors by the
informant Lars. Field notes and screenshots were collected from a
digital project presentation held by Lars, Erik and Karin for students at Södertörn
University’s Library program.
Digiteket’s design
and content are used as empirical material in several ways that
complement the views expressed in the interviews and policy guides.
This empirical material has an auxiliary function. The design and
content of the platform were investigated when they added to the
identified themes in the rest of the material. The design was
investigated by scrutinising features of the web page. Six articles
have been scrutinised in relation to how they are produced or in
relation to the themes that they address (the platforms group function
and the introduction to the concepts ‘sharification’
and ‘gamification’). Courses are only examined in relation to their
main creators.
The empirical material,
transcriptions, policy documents and the presentation were first
thematised in a preliminary analysis. This
first round of
analysis consisted of a close reading of the transcriptions of the
interviews, the guides, and notes from the student presentation,
followed by identifying and coding themes at the text level that
connect to the research questions. In the second
round of analysis, the various texts were re-read and the several
identified themes from the first round were merged under an already
existing label, or under a new one. Sometimes the label was slightly
revised. In a third and
final round of analysis, some themes that did not gather
enough empirical material were merged with other adjacent themes,
others were omitted entirely as they were included in other themes,
and some were, finally, renamed. Two themes, commerciality
and copyright, were removed
for a separate article. Four themes remained for analysis: Artifact, Teaching and learning, Sharing,
and Social production processes.
This section presents a table that
operationalises the democratic forms that were introduced in Section
4. The table will be used as an analytical and interpretative tool in
the study.
Table 2: Operationalisation of theoretical positions on democracy in Section 4.
Together with this table, the concepts of Bildung, education and gamification, as defined in Section 4, are used as theoretical lenses for analytical purposes.
Following the presentation of the introductory, theoretical and methodological groundwork, we now present the empirical findings from a close reading of the empirical material. The identified empirical themes that will be brought to bear on the study’s research questions are: Artifact, Teaching and learning, Sharing, and Social production processes. The various parts of the empirical material – documents, interviews, and presentations – will be referred to with the following abbreviated name forms:
Article guide: (AG)
Course guide: (CG)
Interview 1 with Lars and Anna: (I1)
Interview 2 with Erik and Anders: (I2)
Interview 3 with Karin and Anna: (I3)
Presentation for students at Södertörn University by Lars, Erik and Karin: (P)
Informants’ first names will be included in reference when needed for clarity. Finally, references to the digital platform itself and the regular meetings with Karin and Anna during the spring of 2021 will be referred to in line with standard reference notation. All quotes are translations from Swedish by the authors.
The themes detected in the close reading differed depending on the source of the empirical material. The two guides did not contain as much material on the social production process as the interviews. The guides belong to a specific, instrumentally encoded genre, with greater focus on the ‘how to’, and in this case in relation to the creation of articles and courses on Digiteket. The theme Artifact is fairly dominant in these sources, and in relation to the information derived from the platform itself (AG; CG; Kungliga biblioteket 2020). It is telling that the guides do not focus at all on the ‘how to’ of cooperation or collaboration in the production of pedagogical content (AG; CG). Finally, the theme Social production processes is mainly activated in the interviews (I1; I2), prompted by the researchers’ questions.
This theme follows two dimensions.
One concerns the design features of the platform, the other the ways
in which guide manuals portray the artifact character of the
platform’s articles and courses.
Digiteket’s
platform consists of articles and courses that are derived
thematically from the EU’s DigComp 2.0
framework. Five themes have been extracted and adapted from the
framework: information and analysis, digital collaboration, creating
content, security, and problem solving. The themes structure the
platform’s design and connect to a self-evaluation test for individual
users. The platform also has a group function consisting mainly of an
online chat function (Krämer 2020d; Kungliga
biblioteket 2020; I1; I2).
DFUF’s identification of five core digital competences have a strong
influence on the design and organisation of platform content (Kungliga
biblioteket 2020). The setup emphasises themes related to individual competences. Anna
and Lars remark that this is problematic, as there is a need to
shoehorn in new themes connected to organisational development that do
not align naturally with the DigComp
scheme (I1). Anna wants to add a sixth mixed category for
institutional and professional themes such as service design,
leadership, method development, and organisational development (I1).
These competences are more social in character.
The platform’s group function also aims to introduce social interaction (I1). In late August 2020, it was updated with clarified features. It now has a tab in the horizontal top menu, juxtaposed to the tabs of the articles and courses. The user can choose between All groups, My groups, Groups I have created, and finally the function of Creating a new group. The option of public groups was also added. (Krämer 2020d; Kungliga biblioteket 2020). The initial group function was more rudimentary. It contained only private groups, a simple chat, no digital working areas, and no uploading and sharing of files (I1; I2).
According to Anna, project members and Digiteket’s
users had already expressed a wish for an improved group function at
the project’s outset (I1). Users could not search for and find other
users’ groups: these were all private and the user had to be invited
to them. These initial design choices were made early in the project
before the editorial board had begun operations (I1). Erik says the
main aim was to avoid technological and functional complexity on the
platform (I2), whereas project lead Karin stresses practical and
administrative reasons behind the choices (I3).
The view of the digital as something complex and difficult is reflected
in the platform slogan “Digiteket: your
guide in the digital jungle” (Digiteket 2020). The digital is also visually
portrayed as something wild and slightly intimidating. This jungle
theme differs from statements regarding public librarians’ prolific
use of social media (I1). Lars mentions that “we are spoiled with
functions like these [Facebook] that can do so much more” (I1). Anna
tells us it is hard to get conversations going between librarians on
platforms other than Facebook (I1). This familiarity with digital
social media’s many social functions has not been acted on in the
design of the platform.
The personal pages for registered users were updated and personalised in
the 2020 revision. An option to upload profile photos bore the social
aim of making the identification of group participants easier, but the
remaining personalisation was individually focused on the gamification of the user experience, such as presentation of
personal statistics from the self-evaluation test and visualisations
of personal progression in completing courses within the five DigComp
areas (Krämer 2020d; Kungliga
biblioteket 2020).
Still, links exist between the visualisation of the personal page and
the group function. An award section – a subset of the statistic
display of the personal page – registers and awards socially directed
activities like creating groups, library networks, commenting, and
teamwork. Individual achievements are presented with slogans like “A
proof of your curiosity. Can you manage to reach the top?”, whereas
the group-related activities are promoted explicitly by the sender:
“We like that you build team[s]. The more the merrier”, “Work across
the borders! You will receive these awards when you create groups with
colleagues across the country”, “Communicate more! You will receive
these awards when you make your first comment in a group”, and finally
“You will receive this award when you have completed all joint courses
in a group. High five!” (Kungliga biblioteket
2020).
The Artifact theme is also articulated in guide manuals that mostly portray the platform’s content in reified terms. The article guide explains the differences between articles and courses. Articles shed light on activities and present research, courses teach skills and give technological insights; both categories may contain text, video and audio parts (AG). Of eleven pieces of advice to an individual creator on how to improve an article, ten focus on artifact aspects, and only one concerns social processes and aspects (AG). The course guide, for its part, sees Digiteket as a “knowledge bank”, aiming to achieve “uniformity in the design of the courses” (CG). The focus is on packaging “all the expertise you hold so that it reaches the users in an easy-to-handle, well-structured and pedagogical way” (CG). Everyone should be able to “recognise themselves in the course structure” that should be concrete with a clear sense of the course’s target group (CG). The editorial team also classifies and marks each course with an appropriate level of expertise (CG).
The platform is presented as a
“guide in the digital world” to its users and 4,700 registered
members, who are mostly public librarians, except for 200 coming from
the school environment (CG; P). Its courses are presented as a
“knowledge bank” of storable learning resources, connected to the EU’s
Digital Competence Framework for Citizens’ necessary skills and
competences (CG).
The bank concept is articulated with an emphasis on standardised and
professionally designed and well-structured courses that are easy to
handle (CG). The guide itself is said to contain examples of “good
pedagogy” – a kind of benchmark reification – focused on making
“difficult material accessible in an easy way” within an
“uncomplicated pedagogical structure” (CG).
This overall instrumental perspective can be connected to the
government’s assignment description for DFUF, and to the demands of
librarians. First, the government emphasises: “competitive power, full
employment, and economically, socially and environmentally sustainable
development” (Uppdrag
till Kungl Biblioteket Om Digitalt Kompetenslyft 2017). The instrumental pedagogy is here
aligned to global competitiveness. Second, the librarians, according
to Karin and Anna, want to know the right way to do digital things.
Therefore, the people involved in Digiteket
also want to teach what is correct (Karin
and Anna, 25 January 2021).[3]
However, the Sceptic track (Skeptikerspåret), a research group related to DFUF, suggests
that the Swedish state does not have an established tradition of
educating citizens with DigComp’s
top-down approach in the library sector, with its focus on education
rather than on Bildung (I3). This
acknowledgment makes DFUF’s historic choice of the framework even more
significant.
Could it then be said that Digiteket and
DFUF prioritise instrumental education? Erik and Anders repeatedly
talk about continuing education (fortbildning).
Fortbildning has direction but is
also open-ended, continuous and ongoing. Anders states clearly that Digiteket is goal-oriented: “[Digiteket]
relates to DigComp’s 40 points […] every
course starts with what you should learn” by doing the course (I2). To
him, Bildung is something else, something
broader, that connects to important values in society that cannot
really be evaluated. Digiteket is
something else:
[I]f we
talk […] best in the digital class and so on, it is very goal
oriented. It is very clear, we should be best because it is good for
GDP, and it is a competitive advantage with the EU and so on. The EU’s
formulations are also a lot of ‘we should be best because we compete
with the US, Russia and Asia’. (Anders I2)
Digiteket’s regional co-ordinator, Anna,
defends the self-evaluation test and DigComp
as a base for personalising the platform’s recommendations of teaching
material: “this absolutely creates motivation to continuous learning”
(Anna I1). The framework has also been important in clarifying and
analytically breaking down the concept of competence (Anna I3).
But freer forms of Bildung are not totally
out of the picture. There is a desire within the project for learners
to practice “self-study” with no attached examination mechanisms (CG).
Digiteket as a site for continuing
education is dependent on the “user’s own will to learn, there are no
control mechanisms” with no external incentives and “no way for the
employer to control and extract statistics to see to what degree the
employees are continually educating themselves” (Erik I2). This
argument comes close to the concept of Bildung
as a free process. Internal motives and drives are emphasised in
contrast to external control and goals.
Lars, on the other hand, mentions that completed courses on the
platform, made visible by gamifying statistics and diplomas, will be
discussed by library managers in the traditional performance
assessments with the staff (P). And Anna mentions that public
librarians have been mandated to take specific courses in relation to
the regional libraries’ educating activities (Karin
and Anna, 25 January 2021).
The self-study processes are sometimes understood to be both individual and social within the project. For example, the use of control questions in the courses are directed to individual learners but should, according to the course guide, try to build bridges to the learner’s personal experiences and context. Control questions should be followed by recommendations for the user to discuss those questions with colleagues – explicitly colleagues at work and, less explicitly, colleagues in other municipalities (which would mean studying together on the platform) – to deepen the insights being made (CG). So, although the self-study perspective in the course guide is tilted toward the individual rather than the social study group, social forms of studying exist in the guide.
Social dimensions can also be noted
in the strong presence of the sharing trope – “sharing thought” or
“sharing culture” – in relation to the reified learning resources in
the “knowledge bank” (I1;
I2; CG; Kungliga biblioteket
2020). This form
of sharing has its own properties. The sender and receiver of the
learning resource are not particularly connected to each other (I1;
CG). Receivers are described mainly as “readers” in the article guide
(AG).
Most often, ambitions and reality contrast with each other in relation
to social learning. Digiteket recommends
users to “study on your own or together with colleagues in your own
work place, or in other municipalities” (CG); or to build teams and
communicate more under the motto “the more the merrier” (Kungliga
biblioteket 2020),
but the rudimentarily developed group function – initially not
advocated actively by the editorial team (I1; I2) – made social
interaction difficult between librarians who did not know each other.
The sharing in the case of Digiteket mostly
takes the form of shared learning resources. The “sharing thought” and
“sharing culture” (Lars I1; I2) are never expressed in terms of
sharing resources outside Digiteket, on
other platforms. This differs from the norm of facilitating spreadable
media within the sharing industry and Web 2.0 discourses (Jenkins et al. 2013),
but gamification does exist on Digiteket.
This popular Web 2.0 technique (Zichermann and
Cunningham 2011)
connects to sharing. On Digiteket the
editorial team has invented the word “sharification”
(“delifiering”) to connect the
concepts even more tightly (Krämer 2020e).
Gamification is used by Digiteket’s
editorial team in various ways. Statistics form its central element.
Activities on the platform become registered data that mediate changes
in the user’s status, for example from Newbie to Adventurer.
Gamification is explained as the method used to achieve the goal of sharification (Krämer 2020e). Gamification, it is explained,
uses rules and internal/external motivations to change behaviours. It
contains design features such as merit badges, quests, top lists and
collectibles, and tries to activate people’s desire for social
distinction (status) and internal rewards. Digiteket’s
gamification centres on avatars, various levels of engagement and
merit badges (Krämer
2020e).
It can be seen in the award section of the personal profile pages (Kungliga
biblioteket 2020), although the editorial team admits that the gamification elements are
few and have not yet reached their purpose and function. The platform
is at an early phase, but the editors think the time is ripe for
deepened forms of gamification on Digiteket
to get users “involved and learning at the same time” (Krämer
2020e).
Gamification could in turn help to trigger positive feedback loops
from peers, motivating people to start sharing (Erik I2).
Gamification is here used to stimulate the social act of sharing in the
same way as in the commercial Web 2.0 setup, but the main instrumental
rationale is different: learning and not profit is at the centre of
attention. Lars (I1) states: “[I]f you make a course on [a] very local
level, you should think […] this could come in handy for others as
well”. The goal of sharing is mainly to make the education effort more
effective (Anna I1; Erik I2): to build more digital competences for
less money (Erik I2), and to avoid repeatedly reinventing the wheel
(Anna I1).
Another difference from the more established social media platforms is
the realisation of how difficult it is to “sharify”
or evoke sharing (Erik I2). Anna states that “[i]t
is extremely difficult to start discussions and conversations on
platforms, especially if the platform is something other than
Facebook” (I1). In future, the library sector will have to mature in
its communication on digital platforms, seeking conversations more
actively instead of waiting for email notifications (Anna I1).
Gamification is thus needed (Krämer
2020e),
yet does not seem to be enough to encourage sharing on the platform.
There are two reason why sharing is problematic. First and
foremost, Digiteket is a venue for
professional interactions and continuous education – serious
activities connected to wage labour (I2). The users are public
librarians, and the competences are ultimately locked on the state’s
need for increased global competitiveness. Professionality and the
quest for global competitiveness thus counteract sharing on the
platform. This said, the “sharing thought” that has been present all
along in the project (Lars I1) is not an unqualified form of sharing.
The sharing needs to align with the platform’s aim. Individual
librarians cannot share whatever they want, even if it is an important
goal to get individual librarians sharing resources with each other
(Anders I2). Anna even states that sharing is a “super important”
competence within the professional role of librarians (I1). This
leaves us with a paradox.
Because of professional formality the sharing fails to materialise,
yet the advocated sharing is required to be professional and formal.
Sharing is both an end itself and a means to another, contradictory,
end. Secondly, the initiation of sharing is also problematic in the
light of new legislation regarding web accessibility for people with,
for example, visual impairments. Anna points out that web
accessibility takes up large parts of both the article and course
guide, and it makes the production and sharing of learning resources
more difficult (Karin and Anna 13 April 2021).
Ideally, though, Anders would like to abolish the editor as a producer and sharer of learning resources (I2), whereas Erik stresses the need for a new, more horizontal governance model – if a Wikipedian production model were to be applied (I2). Anders, for his part, believes that editorial top-down decisions are needed for now (I2).
Tensions are thus detected in the project’s view of sharing. In relation
to these tensions it is interesting that no explicit distinctions are
being made by the informants between sharing resources and sharing
work practices on the platform (I1; I2; I3).
This section opens with some
observations and statements concerning social production processes,
listed as follows: 1) In the scheme derived from DigComp’s
framework, digital collaboration is singled out and separated from
content creation and production (Kungliga biblioteket
2020). 2) The self-evaluation test lacks focus on digital competences in
relation to the development of organisational operations (I1; Anna
I3). 3) Despite the self-evaluation test’s individual focus, the test
has helped regional libraries to identify locally needed competences
and to conduct working group discussions, and occasionally even to
jointly produce learning resources for the platform (I1;
I3; Karin and Anna, 8 February 2021).[4]
4) The course guide recommends a feature called challenges which can help spread learned knowledge “in the
workplace” with the aim of achieving “actual concrete change in the
operations” (CG). 5) The article guide advises users to let someone
else read through their article before submitting it to the platform
(AG). From these five
statements, it is implied that social production processes are
or should be going on elsewhere, typically in the library, rather than
on the platform.
Often the statements about sharing are quite general (I1; I2). The
informants do not explicitly distinguish between the dominant view of
sharing locally and individually produced resources (or ideas in the
learning process) on Digiteket, and the
sharing of social work activities (I1). The social production process
on the platform comes only close to being explicit once. Erik contends
that the goal is to attain a sharing culture which does not result in
“a technocratic ‘We do the things for you!’, but in ‘How we do things
together’” (I2).
Production could potentially be included in the concept of ‘doing’. If
so, the sharing of production processes would be seen both as a goal
and a means for a successful project. Such a position contrasts with
the design of the platform and the rudimentary group function, which
lacks social workspaces and functions for sharing files (I1; I2).
Overall, social production processes are not prioritised on the platform. Erik recalls the early discussions about platform design and the lack of social workspaces. Project members said it was “too complicated” (I2) and that such technologies would make it harder to involve – and would raise the thresholds for – the platform’s target group (P). It was better to buy already existing commercial systems, if workspaces were to be used (Erik I2). The reason behind this position was the fear of passing over the target group of the platform: the public librarians (Erik I2). This is a target group that Anna, Karin and Lars contend is less accustomed than teachers are to sharing and producing resources digitally as pedagogues, although its members are knowledgeable about social media (I1; I3). Karin, the project lead, remembers the project’s beginnings differently. She initially wanted to have a platform with shared working spaces, but this changed when MPL – already a partner to the National library – was chosen to develop the platform. Their platform concept was developed by an external software developer that wanted to scale down the design, and it was important to keep MPL as a partner. It takes time to procure a new service provider, and an ideal one would continue to curate the platform after the project was finalised – as MPL would. Karin did not want the prototype to end up as a “skeleton in the closet” (I3; Karin and Anna, 8 February 2021). Regardless of the tension in these statements, social production on the platform was not prioritised in its design.
Some minor forms of social cooperation do occur between the editorial
board, regional libraries, public librarians and other actors. During
the first outbreak of the coronavirus pandemic in March 2020, the
extreme situation led to the publication of three interesting articles
under the hashtag #Digitalabiblioteket: these were Digital folkbildning (Digital Bildung
for the People), Digitalt läsfrämjande (Digital Reading
Promotion), and Digitala mötesplatser (Digital Meeting Places) (Krämer
2020a; 2020c; 2020b;
Svedgård
Lindmark 2020a).
These articles were updated continuously by the editorial board, which
added local public library news relating to the three themes. It was
the editorial that took the initiative and started to collect library
examples of “meeting the users with a digital information desk”.
During certain periods there were frequent article revisions with new
content, several times a week. The news was often related to locally
produced videos, social media texts, and new digital services (I1; Krämer 2020a; 2020c; 2020b). In connection to this, the
editorial highlighted relevant courses linked to the local initiatives
and also developed new ones inspired by them: for example, on how to
livestream literature promotion activities and how to understand
copyright (I1). The coronavirus outbreak thus stimulated more
intensive interactions between the platform, its users and content
producers.
On a more granular level it can be seen that the social production
process is organised around, albeit not on, Digiteket.
The course guide mentions that it is the editorial team’s task “to
edit every course before publishing in dialogue with you as course
producer” (CG). The editorial team functions as a gatekeeper, and it
is questionable whether a dialogue between equal actors exists. The
guide stipulates that the platform user, implicitly an individual,
needs to read the entire course guide, have advanced subject
knowledge, and pass an advanced third level course on Digiteket
in order to be “able to create and teach himself” (CG). Anna admits
this “raises the threshold for sharing” (I1), but that this ideally
will change over time (Anna I1; Erik I2).
Finally, the editorial team rarely outsources work to other writers (I2) as editors usually do. The team more closely resembles a producer of learning material (Erik I2), a kind of production agency. The editorial team plays a dominant role in the production of resources. The examples mentioned above concern articles, but the pattern is also obvious in relation to the courses. Table 2 covers the distribution of the main responsible course creators on Digiteket, and the editorial team produces 49 out of 76 courses as such.[5] Regional librarians and public librarians play minor roles.
Table 3: Quantity of courses on Digiteket by creator category, February 25th, 2021 (Anna, 13 April 2021; Kungliga biblioteket 2021b; 2021a; 2021e; 2021d; 2021c).[7] One course has main creators from two different creator categories.
The informants stress that it is
difficult to organise the multi-actor production of learning resources
in the library sector, especially in relation to collective
on-platform work (I2). The New Public Management model, together with
municipal self-government (Kommunala självstyret),
makes
the sharing of work processes on Digiteket
difficult. There are many independent stakeholders with their own
budgets and missions involved (Erik I2). Further, the stakeholders do
not communicate in ideal ways (Anders I2). Introducing more collective
production processes will require a strong mandate and project
description, and firm steering (Anders I2). Erik adds the importance
of finding ways to give economic value to librarians’ active and
productive participation on the platform during labour time. It is
easy to see what is gained from Digiteket
but harder to justify a staff member’s use of two weeks for the
project on the municipality’s budget (Erik I2).[8]
The sharing paradox mentioned in Section 6.3 is valid also in relation to social production processes. Collaborative production and peer production work well in some specific contexts, such as Wikipedia or a specialised subject forum related to hobbies like fishery or Star Trek, for example: “If we are talking about enthusiasts like Wikipedians, Star Trek fans or sport fisherman fans, then there exists a tradition of sharing” (Anders I2). These enthusiasts can be prolific producers of content for a platform in their leisure time (Erik I2). However, being a teacher or librarian is too broad a category for this logic to play out: as Anders states, “I do not feel that I have too much in common with all other teachers in Sweden” (I1). Furthermore, the professional character of Digiteket is problematic in relation to peer production. Formal professional activities focused on continuous education, connected to wage labour, are at some distance from ardent fan cultures (I2).
At the same time the article on sharification
on Digiteket proposes that gamification
could potentially generate voluntary peer producers or produsers
that become so engaged and knowledgeable that they could be entrusted
with more editing powers on the platform (Krämer
2020e).
Erik contends that it would be possible to develop Digiteket
in this direction, but that it would require a new governing model and
better “possibilities for library people in Sweden to interact on the
site”(I2). Anders, on the other hand, contends that voluntary work
time on Digiteket needs to be paid in
some form or other, for example, through unemployment benefits (I2).
Erik states: “We have not solved this at all yet. It’s like
Michelangelo, we chip away [signals strokes with a chisel on an
imaginary sculpture] at the Digiteket we
would like to have in the future. It will probably be a very long
project before we can get this to work” (I2).
This section provides a deeper interpretative analysis of the thematised empirical findings presented in the previous section. The analysis broadly follows Table 2 and refers to the concepts of education, Bildung and gamification as presented in Section 4.
The initial rudimentary group function on Digiteket created a narrow kind of group sociality which allowed for the free creation of private groups. It came with a hierarchical feature distinguishing between invited and non-invited platform users. The private groups and the chat feature point – albeit weakly – towards a dialogical and deliberative direction of horizontal discussions, but the hierarchical feature points in the opposite direction.
The 2020 revision introduced public groups that were searchable and
visible for all interested platform users. The default option was
still private groups, but the horizontal character and the
similarities with deliberative democracy were strengthened when
private and indirectly hierarchical groups were challenged by a public
option.
In the revision of Digiteket the user profile pages were gamified. Awards were given for specific achievements and were accompanied by slogans. One was “We like that you build team[s]”. The ‘We’ refers to the editorial team. It speaks to all the users from a privileged position similar to the position of representatives vis-à-vis citizens. More hierarchical and limited forms of participatory democracy including grains of representative democracy also align with the slogan.
Looking at the platform’s content, the guidelines see Digiteket
as a professionally well-structured and assessed “knowledge bank”. It
is a standard for (in)forming and educating individuals in particular
in standardised competences laid down by the EU. This leads to high
thresholds for participating in the production and sharing of learning
resources. None of the activities are unqualified: you cannot do and
share exactly what you want on the platform. Ideally, this leads to
low thresholds for participating as receiving and studying learners.
The advocated “sharing culture” is mediated by this digital knowledge
bank, and it is a hierarchically structured, interrupted form of
sharing. The sender is a course producer professionally accepted by
the editorial team, whereas the receiver is a more passive ‘reader’ of
the resource. The sharing does not initiate dialogical deliberation,
except vaguely and implicitly between students at the receiving end
(contradicted by the group function’s status). It is also focused on
so-called spreadable media, rather than on working together and
sharing work processes on the platform. It is this sharing – sometimes
with gamification as a proxy – that is advocated and initiated by the
editorial team and project members.
Finally, the platform is also presented as a guide to the digital
jungle, and it talks to its subjects and teaches them, as shown in
Section 6.2. The instrumental DigComp
framework is embraced by the informants as part of a pedagogical
effort labelled as continuous education. The concept connects to
education and goal-oriented forms of Bildung.
The fixed competences, added externally from the EU or in the name of
global competitiveness, are for the individual learner to conquer and
win. To Anna, this ongoing quest creates a motivation to learn.
These top-down views align well with the aim and processes of
representative democracy and its highly regulated hierarchies, as well
as with the instrumentality of education. It is hard to become a
pedagogical producer, and hard to become a decision-making
representative. The participants rarely take part in the teaching,
just as the voter seldom takes part actively in the decision-making.
Forms of participation are limited, predominantly confined to studying
as an individual, in the same way that one votes alone. No real
deliberation is supported between the sender and the receiver of
learning resources. The focus is on the individual receiving education
from professional educative sources, approved by professional
decisions, much in the way that citizens’ individual voting is based
on political parties and representative-approved messages.
The statement that standardised goals for standardised competences
creates an inner motivation to learn, together with a defence of the DigComp-derived framework, plays down possible
problems with hierarchical and instrumental education, embracing the
learning of competences that emanate from the needs of alien
institutions. The creation of well-informed librarians is favoured,
rather than the librarians’ freer Bildung.
This implicit reference to global competitiveness is, in its
standardised and hierarchically imposed character, possibly linked to
structural features of representative democracy. Indirectly,
parliamentary democracy is the dominant democratic form of capitalism,
and both are strongly tied to each other in liberal thought.
Digiteket’s
group function connects to limited forms of direct, participatory, and
especially deliberative democracy within small private groups. This
undercurrent contrasts with the overall project’s hierarchical
management, focused on individual students and instrumental education
based on professionally standardised learning resources. The initial
design decision, referred to above, to keep the group function simple
– either because of a lack of trust in librarians’ digital competences
or out of administrative considerations regarding the development of
the platform – points to the undercurrent’s minor position.
Potentially, these top-down views could be applicable to a
hierarchical and limited participatory democracy that embraces a very
goal-oriented Bildung. But the emerging
picture clearly speaks against more horizontal forms of participatory
and deliberative democracy.
The guides see Digiteket
as a professional, well-structured and well-assessed “knowledge bank”,
a standard used for (in)forming individual professionals. This leads
to high thresholds for participation in the production of learning
resources, and in that sense also for learning to be a pedagogue by
doing or practice: by being part of the teaching. The concept of a
knowledge bank translates quite literally to the banking
concept that critical pedagogical theory and critical
information literacy in the tradition of Paulo Freire are criticising
for its alienated and fragmentised form (Downey 2016).
But the individual focus of the DigComp’s
framework used here is also criticised within DFUF. A more social
perspective is needed within the educational framework as a complement
to the individual focus. This social alternative is institutional and
instrumental in character and expressed as organisational development
in the library sector. Librarians
should be pedagogically (in)formed so that they can respond to the
sector’s needs.
Digiteket’s
pedagogical effort is framed as part of a continuous education. The
concept connects to both instrumental education and goal-oriented Bildung (as Bohlin (2018)
describes); although it is predominantly fixed competences that are to
be conquered. Anders relates these competences explicitly to global
competitiveness.
The platform’s feature as a guide and the editorial team ‘talking to’
its target group as a gatekeeper add to the two intertwined aspects of
a professional and standardised knowledge bank, and a dominant
instrumental and external (as regards individual students) education
or non-free Bildung. The sharing on Digiteket is not unqualified. You cannot do
and share exactly what you want. The shared resources have to fit the
platform’s aims and professional standards. This is a hierarchical
regulation reminiscent of representative democracy’s standardised
demands on political parties and actors taking part in the public
sphere.
The ‘representative’ of representative democracy is a professional with
a distinguished position. The concept of ‘profession’ could be
understood as acting out a function, or fencing in an expertise area
in which professionals have a monopoly (Brante et al. 2009;
Nolin 2008; Wisselgren 2018).
Non-professionals, amateurs and students, or voters, are positioned
outside the function or expertise area. Interestingly, it is precisely
the professional librarians that are positioned on the outside in the
empirical material of this study, being subject to sanctioned actions
by the representatives of the editorial team. Participation is not
horizontal between equals, but hierarchically structured.
These positions mainly connect to the aims and processes of representative democracy, where citizens ideally should be educationally well informed in the eyes of an external system that implicitly places demands on the individual (voter or librarian). Once again, a top-down view could potentially apply also to limited forms of hierarchical participatory democracy.
The previously mentioned
personalisation of profile pages obviously concerns individuals. The
personalisation works within the DigComp
framework, operationalised through the self-evaluation test for
individual users: a standard for the individual to be measured
against. This framework will potentially be complemented by themes
related to organisation development, which would shape the character
of personalisation on the platform. It is unclear from the material
how these themes would be designed, or by whom. During DFUF’s
existence, it was the project members that took these decisions at a
national level.
The progression of being informed on Digiteket
is visualised and gamified with personal metrics and statistics
surrounding the self-evaluation on the site. “Can you manage to reach
the top?”, the award section asks, putting a strong educational or Bildung instrumentality in play. However,
social ambitions also leave traces in the personalisation work. To
promote the group function, as well as group creation, slogans like “Communicate more!” and “Work
across borders!” are used on the personal profile pages.
Personalisation can thus have deliberative and collaborative ends. And
in this case, as has been mentioned (see Section 7.1), it is the
editorial team that gives the advice.
The gamification strategy in the personalisation work is actively
connected with sharing, sharification and
the creation of a sharing culture on Digiteket,
much in line with Web 2.0 ideology. Individualism should thus foster
sociality in the sense of sharing resources on the platform. One
informant thinks that the time is ripe for a deepened form of
gamification on Digiteket, with the goal
of getting users involved and learning at the same time.
Another angle of instrumental personalisation is expressed in the wish
for the platforms’ learners to practice self-study. This self-study is
thought to be free in the absence of external parties’ examination
mechanisms, but one informant stresses that librarians have been
mandated to do platform courses by their employers, while another
hints that activities on the platform will be used by employers in
their evaluation of their staff. Thus, even if the learners’ inner
drives are emphasised, the overall standardised instrumentality
transforms them into directed inner drives, open for and actively
engaged in others’ standardised education. This can be understood as a
slightly non-alienated education, or as an instrumental non-free Bildung.
The guidance regarding self-study is further centred on specific forms
of deliberation organised by the courses’ control questions. Together
with standardised and professionally controlled learning resources,
this introduces a hierarchical dimension in a discursive practice that
otherwise connects to deliberative democracy.
The individualism in the above examples resembles the individualism of representative democracy. The shaping of the individual’s inner drives to learn external categories, either from DigComp or from the profession, bear similarities to the shaping of voters’ conditions with a political party system in representative democracy. Both kinds of external categories should ideally be (self-)studied by the individual learner or voter. They provide a standard to measure individual conceptions against – in internalised and externalised forms. Personalisation and gamification (even when it propagates sharification) are subordinated to this educational instrumentality of making the librarian or voter well-informed in accordance with externally set categories. The radical critique of gamification as detrimental for joyful play and, if stretched, voluntary and intrinsic Bildung processes, is not reflected in the material; rather, the opposite is true.
The structuration of Digiteket’s
articles and courses are derived from the EU’s DigComp
framework, which is focused on individuals’ competences. Hierarchy, in
combination with a traditional political institution as an origin,
points toward the category of representative democracy, especially in
relation to the processes and actors involved. One of the Digcomp
framework’s themes is ‘digital collaboration’, which could indicate an
affinity with direct and participatory democracy; but this social
track is minor in the overall picture. Digital collaboration is also
understood as something other than producing content, which limits the
intended level of participation. Producing together on the platform is
not explicitly sought.
Looking at the group function, the 2020 revision introduced the option
of public groups that were searchable and visible for all interested
platform users. Even if this broadened the platform’s sociality, the
group function still only consisted of a rudimentary chat. Despite
this, the function leaned toward deliberative democracy, rather than
toward direct and participatory democracy, since the function lacked
common workspaces and uploading options that facilitated more embodied
(albeit digital) cooperation.
Social cooperation related to the platform also takes the form of
communication between the editorial team, regional and public
librarians, and other actors, although this is a communication style
where the editors are gatekeepers with high standards for the content
in a way that differs from Web 2.0 discourse or peer production. In
this process, the editorial team takes on the role of a production
agency, a small, tight content producer group that initiates and
collects information about news related to the local production of
learning resources. The deliberation is not a dialogue between equals,
and the communication has hierarchical features reminiscent of
representative democracy’s institutional top-down processes.
The statement that the group function was kept technologically simple
because of a doubt of public librarians’ digital competences, although
downplayed by the project lead’s emphasis on path dependencies and
administrative concerns, implies high standards for collective forms
of participation on the platform. Participation as in social
interaction is often placed outside of the platform. The
recommendation is for platform-based self-study of a type that would
frequently herald a collegial discussion at the librarian’s workplace.
The social interaction is thus discursive and influenced by Digiteket’s
resources but placed within practical library operations in the
workplace. At other times, socially produced material at the local or
regional library level is aimed at the platform. From Digiteket’s
perspective, digital collaboration is thus not primarily about
socially producing content on
the platform but sharing it.
The sharing of approved and standardised learning resources on Digiteket
is a limited form of participation, mediated by a digital platform
perceived as a knowledge bank. It does not build on or build a
connection between the sender and receiver. The sender is a
professionally accepted course producer, and the receiver is a more
passive reader of the resource. The two do not meet each other in the
asynchronous interaction. Sharing in this form is not equivalent to
the gift economy’s creation of sociality. Lewis Hyde once talked about
the gift that goes around, the act of gift-giving leading to the act
of returning the gift, gradually expanding sociality (Hyde 2012).
This logic characterised early peer production (Benkler 2006; Lund
2015b; 2017),
but the Web 2.0 sharing industry transformed and reified the processes
into a sharing of “spreadable media” on many different platforms (Jenkins
et al. 2013; Lund
and Zukerfeld 2020). The sharing concept is thus broadly ideological (Lund and Zukerfeld
2020; Miller 2011; Scholz
2016). This
sharing is focused on product and commercial logics, rather than on
social gift-giving. It is this sharing of professional and
standardised content, albeit non-commercial content shared only on one
platform, rather than the sharing of work processes (working together)
that is referred to in the context of Digiteket.
It is a sharing without sociality in a deeper sense. In the
interviews, one informant does think that sharing is about learning
and sharing between peers, but another sees it as helping other
professionals, and yet another stresses that sharing helps education
become more effective than before.
Sharing on the platform is top-down advocated and stimulated through Web
2.0 gamification techniques by the editorial team. Gamification uses
both internal and external motivations, according to the informants,
and is implicitly described as a tool to soften up instrumental
education, making it more akin to goal-oriented Bildung.
Moreover, the instrumental ends seem to vary: an intensified sharing
of learning resources that facilitates learning together and helping
each other to learn is something else than promoting more effective
education.
Looked upon through the lenses of the study’s democratic categories, Digiteket’s sharing is
highly regulated and hierarchical. It helps to (in)form
individual public librarians through increased access to reified and
professionally standardised learning resources, in much the same way
that the regulated messages of a political party representative
(in)forms the citizens in a representative democracy. The reward
comprises librarian-learners’ or voters’ curated attention and
engagement. From a social perspective, this is a limited form of
participation. The focus is on
well-informed rather than democratically active and participatory citizens involved in producing democratic decisions.
Deliberation on the platform is promoted discursively on it, but
simultaneously counteracted by the platform’s rudimentary group
function. The guide recommendation instead places deliberation outside
of the platform. And, finally, the communication between the editorial
team and local and regional libraries is as hierarchical as the
sharing. This ambiguous relation to a deliberation that is often
externalised and hierarchically structured points to an intermixing of
the categories of representative and deliberative democracy.
Certainly, there exists an undercurrent that points in the direction of deliberative and participatory democracy when sharing is discussed. Two editorial team members, Anders and Erik, go further in their thoughts on a deeper kind of sharing: the editorial team should as an ideal be abolished and a new peer-to-peer governance model could be implemented. This points to a bottom-up participatory democracy, or even to direct democracy, but this undercurrent is weak and explicitly utopian. The informants’ discussion of sharing never entails the activity of working together. Instead it concerns sharing resources, and enthusiasts working voluntarily as individuals. And for now, Anders stresses, the editorial team is needed as a gatekeeper. Utopia is framed by the overall project’s mission to make Sweden globally competitive in the digital field. To the extent that participatory and deliberative democracy is present in the material, it is infused and dominated by the logic of representative democracy.
An external instrumentality in
relation to the individual librarian, rooted in the EU or library
sector, characterises both Digiteket’s
use of DigComp categories for individuals
and the need for complementary organisational library development
themes. The learner’s own learning is not in focus. Librarians should
be formed for the sector’s needs in the same way that citizens should
ideally be well-informed in representative democracy, for the
democratic system’s sake. The individual voting act is important only
in relation to a bigger formal and institutional system, and an
individual competence, as expressed in the material, is important in
relation to an external instrumentality.
Implicitly, the learning – or, in a transferred meaning, the voting –
only becomes problematic when it goes against the external systems’
needs, as evidenced by the gatekeeping in accordance with externally
set standards. Contradictions also surface in relation to self-study
on the platform: is it seen as an examination-free activity or as an
activity monitored by the employer? The standardised and monitored
content on the platform, together with a monitoring library manager
representing the sector, makes the individual learner’s self-study
mandated, and not so free.
The hierarchical structuration and conception of this self-study is
loosely connected at a structural level to the political
representative’s privileged position in making decisions. Free Bildung comes forward as a potentially
problematic phenomenon, in much the same way as a bottom-up participatory democracy could be problematic
within regulated and hierarchical representative democracy.
Regarding problematic sociality, the theme ‘digital collaboration’ is derived from DigComp, and it is a minor social track in Digiteket’s setup. This is evidenced by the rudimentary group function both before and after the revision. Interestingly, the trope of the digital as a jungle, something wild, alien and perhaps intimidating, is addressed by the informants in relation to this group function. Within DFUF it is digitally mediated sociality in particular that is initially seen as problematic in relation to the user group, and by the software producer. This sociality seems to come with an accentuated technological complexity, regardless of new Web 2.0 technologies. On the other hand, this position is contradicted by conceptions of public librarians as social media savvy by two other informants, who stressed that they wanted a more developed group function from the outset, although this stance did not provoke a radical revision a year into the project. Instead, the question may be asked as to whether the participation of (prod)users is more of a problem for the service provider than for the intended user group. There is in any case a tension between the informants’ and the project’s view of the platform’s social life.
DFUF’s conceptions of the user group could be analysed in relation to
the categories of democracy. In the first position, technology is a
bit intimidating for the user group and the users need more
technological formation to take a more active and collective part in
the platform’s life. This position connects to the idea that
representative democracy builds on well-informed citizens. The second
position, stressing that librarians are social media savvy, directly
claims the existence of a
technological competence, but the design of the platform does not
reflect it, begging a deeper question of what this tells us about the
project’s democratic priorities in relation to deliberation and
participation.
A specific kind of sharing culture is advocated and forms an important
part of how sociality is understood. Despite this, sharing is
perceived as hard to realise on the platform. The level of
professional formality makes sharing problematic. The inner drive is
hard to combine with professional interactions and serious continuous
education – especially as these connect to wage labour. Digiteket’s
activities are, according to one informant, far removed from the
intensive Star Trek fan-production populated by intrinsically
motivated produsers. The professional
dynamic, the labour market’s exploitative logic, and global
competitiveness here inhibit the enthusiastic inner drives for
voluntary and playful production.
This conflict can be explained by Lund’s model for framing the concepts
and relations between playing, working, gaming and labouring. On the
one hand we have playing and working. In the former the goal is the
activity itself; in the latter the production of useful values is
important. On the other hand, we have gaming and labouring; both
valorise results that can be measured and compared (Lund 2014; 2015a; 2017).
A tension exists in the empirical material between utopian hopes for
collaborative production processes and more down-to-earth and critical
views on the conditions for it. Two informants stress that deepened
participation or peer production need financing in professional
settings. This in turn activates another problem: the regional and
municipal autonomy in Sweden and the New Public Management logic do
not align well together in a national platform project.
DFUF’s relation to social participation on the platform is thus ambivalent. The platform prioritises a professional character that interferes with and prevents freer productive processes based on inner drives, freer Bildung processes, and the development of learning by doing. At the same time the “sharing culture” and “sharing thought” connected to digital Web 2.0 discourse is advocated in several and important ways, but always in a limited way more akin to hierarchical mediation (förmedling) focused on the distribution of professional learning resources, rather than on peer-to-peer sharing arising from freer learning-by-doing processes, which are hard to actualise and finance.
Thus, participatory and
deliberative democratic processes, in the build-up of Digiteket,
are either problematic because of their freer unstandardised bottom-up
character, or in relation to the financing of the broadening
participation of professional actors or representatives (in the
transferred meaning) in the project. The practice of doing in
common or commoning
(De
Angelis 2017) is
absent in this pedagogical project, which in practice distances itself
from freer collective Bildung processes.
In this final section, having completed the interpretative analysis of the empirical findings, the analytical results are discussed and conclusions are drawn that answer the research questions.
First it can be concluded that the
wider goals of DFUF and indirectly of Digiteket
are set up by the Swedish government. The focus on global digital
competitiveness and instrumental education was already set at the
onset of the project, but the choice to let the EU’s DigComp
2.0 provide a structural basis for the platform was not. However,
David Lankes was invited to the
inauguration of Digiteket as a “professor
and library guru” (Kungliga biblioteket
2019). His
stewardship model for librarianship sees the librarian in Web 2.0
terms, as a “facilitator of conversations”, and emphasises librarians’
horizontal knowledge construction and community-building together with
the local community (Lankes 2015).
The project DFUF was thus from the start positioned between top-down
demands for instrumental education and Web 2.0 desires regarding a
deeper participation built on the affordances of digital technology.
The present study has identified an emerging pattern in relation to
social and pedagogical themes that in turn can be connected to the
question of which democratic vision the project encapsulates or
expresses.[9]
A dominant trait has been identified in relation to the social interactions and pedagogical strategies addressed by the first research question. The main form of social interaction and pedagogical strategy favoured by Digiteket’s developers is a hierarchical and instrumental education built on learning resources produced according to professional standards, coupled with ideas of librarians as traditional, relatively passive, predominantly individual students at the receiving end of Digiteket’s mediation of hierarchically approved resources. From this perspective, librarians tend not to be viewed as peer producers that are learning by doing, producing articles and courses in more horizontal and communally set standards, for colleagues to use and tamper with.
This kind of instrumental education of professionals by pedagogical
professionals who teach reified competences rather than dynamic
competences including contextual dynamics was termed outformation
in 2003 by Cushla Kapitzke.
Kapitzke contrasted outformation with
empowering information. The
latter involved problem-solving, emphasising processes inside people’s
heads, in combination with what she saw as the focus of contemporary
information work on “[c]onnections rather
than collections” with a critical eye on social and political
ideologies (2003,
49; 53). From Kapitzke’s perspective, inner drives
of Bildung should be combined with a
pedagogical emphasis on how
literacies are produced, rather than on the fixed competences or
products being produced. This focus on processual, cooperative, and
communicative skills is also afforded by the low technological
thresholds of new ICTs (Lund 2015b; 2017).
The question is, thus, whether or not the identified trait is equivalent
to being at the forefront of digital development. The emphasis on
learning resources comes closer to the focus of early DLs on the
collections than to the social community building that marks the
development of DLs since Web 2.0 technologies were introduced. The
friction between a library and the Web 2.0 meme
that Karen Calhoun (2014) pointed out in
relation to DL is still present in this study. Interestingly, though,
the argument for avoiding Web 2.0 technologies because of their
complexities turns the Web 2.0 meme against itself in its promotion of
the traditional library meme.
The dominant pattern points to the category of representative democracy
rather than the more horizontal and social forms of direct, participatory, or deliberative democracy.
Hierarchies are built on gatekeepers who are also dominant
initiative-takers in a way that resembles the role of political
parties’ representatives in representative democracy. There is little
horizontal peer communication and no production of learning resources
between librarian colleagues on the platform. Instead, the
professional standard is set within DFUF by a mixture of regional and
local librarians, together with teachers and pedagogues employed at
the national and local levels.
Still – and this makes the answer to the first research question more nuanced – there is a contrasting social and pedagogical undercurrent in the empirical material. DFUF uses personalisation, gamification, and avoids examination mechanisms, in order to stimulate goal-directed inner drives that connect to Bildung and collective forms of learning. The project also promotes sharification. However, this undercurrent is always confined within the general instrumental educational framework. Translated into democratic processes, this means that participatory and deliberative forms of democracy are treated as subordinated forms integrated into the representative democracy category.
Digiteket
and DFUF have an ambiguous relation to deliberation, sharing and
social production on the platform. Deliberation is promoted in words
but is largely counteracted by the design of the platform, even if the
option for public groups is a step towards more deliberation. Dialogue
and horizontal deliberation predominantly exist at the learners’
receiving end of the platform and are often relocated to external
venues. Deliberation can also be limited in character and take the
form of hierarchically structured communication between involved
actors. As such, the position on deliberation points to an intermixing
of the categories of representative and deliberative democracy, where
the latter plays the subordinate part.
Digiteket’s
highly regulated and hierarchical
sharing of learning resources, produced elsewhere and approved by
gatekeepers, lacks a deeper sense of social dialogue in much the same
way that regulated messages from political parties or representatives
to citizens do. (In)forming individuals with shared learning resources
into well-informed citizens is rewarded, rather than having citizens
participate in the actual production of learning, or, in analogy, the
democratic decisions. Reciprocal social production on the platform is
scarcely present in the empirical material.
Horizontal social production is not facilitated on the platform, but
sharing material produced elsewhere on the platform is advocated.
However, it is perceived to be problematic to initiate the sharing,
either because the professional character interferes with the freer
productive Bildung processes based on
inner drives or because of the lack of economic funding.
Direct, participatory,
and even deliberative democracy is thus designated as problematic even
in the digital realm of a national digital platform.
Clay Shirky, in his book Here
Comes Everybody: The Power of Organizing Without Organizations (2008), singles out four different levels of
sociality in relation to the social web: sharing, co-operation,
collaborative production, and collective action. Sharing constitutes a baseline, but often has the ‘take it or leave
it’ character of the Web; cooperation
is an offshoot of sharing and starts when we begin to interact and
converse; collaboration
involves collective decisions about collective projects; and collective
action is about producing something together under a common
governing regime (Shirky
2008, 49-51). Digiteket
and its management remain predominantly in the first category,
sharing, with some limited examples of the second and third categories
of cooperation and collaboration. Pedagogically this means that
learning subjects are often isolated individuals, or learners that
interact on-platform with the help of a rudimentary group function, or
off-platform. The platform’s group members can, in limited ways,
collaborate in attending and studying specific courses.
This, together with earlier analysis highlighting the relationship between social interactions facilitated by the platform and the project’s democracy visions, allows us to answer the second research question. Digiteket’s developers have favoured a dominant category of representative democracy that integrates and assimilates a subordinated undercurrent of deliberative and participatory democracy. Examples of direct democracy are only potentially found at the group level of the platform, but this feature has not been studied.
It is still early days for Digiteket, as
several informants stress, but path dependencies are also being
established. Calhoun views it as a failure when Web 2.0 rhetoric is
used for promotion by DLs without meaningfully building social
relations between its users (2014, 241).
The national digitalisation project’s compound DL vision is, to sum up,
positioned between a dominant traditional – hierarchical and
instrumental – educational vision of professionally approved learning,
and a contradictory social and pedagogical vision building on inner
motivational drives and sharing. The latter undercurrent is limited in
character within DFUF’s vision, and it is subordinate to the overall
instrumental and hierarchical framework. The project cherry-picks some
features of Web 2.0 discourses and omits others that concern a deeper
and more horizontal user and learner involvement – especially in
relation to social production (i.e. peer production of learning
resources). The contrast between the visions is not highlighted in the
material or by the informants, but the implementation of the
undercurrent is problematic, and perceived as such, within the
dominant framework. This compound vision connects to representative
democracy rather than to participatory
and deliberative democracy. Pursuing the latter two forms in the
future would require revisions of platform design, management forms,
and financing models, involving committed actors at state, regional
and municipal levels.
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edited by Olof Sundin and Johanna Rivano Eckerdal,
9-26. Stockholm: Svensk Biblioteksförening.
Svedgård Lindmark, Tomas. 2020a. #digitalabiblioteket.
Digiteket, 23 March. Accessed 20
October, 2020. https://digiteket.se/inspirationsartikel/digitalabiblioteket/
Svedgård Lindmark, Tomas. 2020b. Meeting_Saved_Chat
Möte med Regionala
Bibvht 201216 – Notepad.
Waters, Donald J. 1998. What are Digital Libraries? CLIR
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on Library and Information Resources) Issues 4. https://www.clir.org/1998/07/clir-issues-number-4/
Wikipedia Contributors. 2021. Council Communism. In Wikipedia.
Accessed 22 January, 2021. https://en.wikipedia.org/w/index.php?title=Council_communism&oldid=1001053410
Wiktionary Contributors. 2019. Bildung. In Wiktionary:
The Free Dictionary. Wikimedia Foundation. Accessed 26
February, 2021. https://en.wiktionary.org/w/index.php?title=Bildung&oldid=58178613
Wisselgren, Per. 2018. Bibliotekarieutbildning
och Bibliotekspraktik:
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Triangulering. In Bibliotekarier
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Profession. Lund: BTJ Förlag.
Zichermann, Gabe and Christopher Cunningham. 2011. Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps. Sebastopol, CA: O’Reilly Media.
Anna.
2021,
22 February No Subject. E-mail.
Article
Guide
(AG). 2020, 4 February. Version 1.2 (Skapa artiklar
till Digiteket).
Course
Guide
(CG). 2019, 11 November. Version 1.1 (Skapa pedagogiska
kurser till Digiteket)
Erik
and
Anders. 2020, 13 November. Interview 2 (I2) [Zoom].
Karin
and
Anna. 2020, 30 November. Interview 3 (I3) [Zoom].
Karin
and
Anna. 2021, 25 January. Meeting [Zoom].
Karin
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Anna. 2021, 8 February. Meeting [Zoom].
Karin
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Karin, Lars and
Erik. 2020, 19 November. Presentation (P) [Zoom].
Lars and Anna. 2020, 20 October. Interview 1 (I1) [Zoom].
Arwid Lund
Holds
a PhD in Information Studies from Uppsala University. He is a Senior
Lecturer and subject co-ordinator in Information Studies at Södertörn
University, Sweden. He has published Wikipedia,
Work
and Capitalism: A Realm of Freedom? (Palgrave Macmillan, 2017)
and Corporate Capitalism’s Use
of Openness: Profit for free? (Palgrave Macmillan, 2020,
co-authored). He has also published articles and chapters on open
data. You can contact him at arwid.lund@sh.se.
Pamela Schultz Nybacka
Holds a PhD in Business Administration from Stockholm University, Sweden. She is a Senior Lecturer at Södertörn University, and the founder and Head of their Librarianship programme. Her research topics include libraries and librarianship, books and readership, cultural economy and the arts in consumer culture.
[1] Produser is a concept
defined by Lund and Zukerfeld (2020) as a producer-user.
[2] There are various
socialist strands that assert this idea of a participatory democracy
in industry and the workplace. Juxtaposed to guild socialism, we
have revolutionary syndicalism/anarcho-syndicalism and council
communism (Lund 2001; Wikipedia contributors 2021). But these positions, at least in their original form, can
better be categorised as direct democracy in the way Held suggests.
[3] Chat comments from regional
librarians also indicate uses of the platform that align with the
‘bank’ concept. One librarian even writes: “There it all is, and it
is all quality assured” (Svedgård Lindmark, 2020b).
[4] The theme of
leadership, security and infrastructure is also part of the
governmental strategy behind the project. A strategy that was quite
new when the project started (Regeringen
et al. 2017; I3).
[5] Other people may have
contributed to the courses, but they are not mentioned as copyright
holders.
[6] DigJourney is a
commercial entity.
[7] Informant Anna helped
with identifying course creators.
[8] This point is confirmed by one of the
regional librarians during the ending ceremony of the project (Svedgård Lindmark 2020b).
[9] This
pattern exists on an analytical level, as the informants’ statements
often contain a combination of the various positions.